Monday, March 23, 2009

Got the original KillZone2!


All you gaming geeks ! this version 2 is kick ass : read on .


Killzone 2 is a military-themed first-person shooter that offers a futuristic, sci-fi slant as the soldiers of the ISA head to the enemy's home planet to fight back against the invasion seen in the previous game. This sequel to the 2004 Ps2 title from Guerilla games was first announced during Sony's E3 2005 press conference via a pre-rendered teaser trailer. The footage left many in awe, and even more in speculation and debate of the legitimacy of the trailer being real gameplay.Later confirmed and clarified by Sony was the reality that the footage was indeed a computer generated target render, leaving many hopefuls disappointed. However, the graphical fidelity of the released product appears to match the quality of the original trailer.
The game utilizes an intuitive cover system referred to by the developers as "lean and peek." Guerilla strived toward the creation of a cinematic gameplay experience. In what they call "Hollywood Realism", the camera perspective will remain in first person for the vast majority of the game, with the HUD being minimalist. That includes moments where the player must take cover, climb ladders, and when cut scenes gain full attention. This cover system allows the player to simply hold a trigger to latch onto cover, and then move the movement-assigned analog stick in the direction of the player's choice - whether it be up, left, or right. Virtually any position can be used as a cover anchor. The player can also enter a scope / sightwith their weapon when leaning out from behind cover. Vehicles, on the other hand, are not controlled in first-person view for the sake of streamlining.
Desttucktible environments and cover are a crucial part of Killzone 2, with nearly every piece of cover being able to be chipped away by gunfire and explosions until only a frame remains. Less permanent objects, such as trash bags, tin cans, and chairs, are movable and destructable. According to Guerrilla, the inclusion of destructible cover was not something added for players to be able to rip everything apart until it's completely non-existent like Battlefield:Bad company , but was added to further instill a more intense sense of realism, where everything in the world reacts as you would expect, and portrays movements which make sense in terms of real-world physics.


PS: My GMAT is fast approaching and im glued to this . So please dont ask my score :)

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